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Author Topic: Integrating Climate Science into a Fantasy Video Game  (Read 209 times)


  • Frazil ice
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Integrating Climate Science into a Fantasy Video Game
« on: December 31, 2019, 11:07:50 PM »
Besides researching climate change I am also into video games, and developing my own games. While I work on a game specifically about climate , there is another one themed around the fantasy genre

The main plot is basically that some evil entity is causing climate change in the lands of Epica, through burning of massive amounts of fossil resources. Subsequently this initiated sea level rise adjustments, forcing species migration, spurring conflicts.

With this backsdrop story the player journeys through a world inhabitat by humans, goblins, and dwarfs, as well as similar fable creatures.

A quest system will ask the player for instance to obtain ice-cores, and evolves around efforts to rally against the evil overlord.

If you find this interesting you can follow the project on twitter facebook vimeo or at YouTube

I appreciate your input, thanks.



  • Nilas ice
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Re: Integrating Climate Science into a Fantasy Video Game
« Reply #1 on: January 01, 2020, 02:56:12 PM »
I think staying closer to our world would pay off but of course there is always a trade of with the game/interface.

Wasn´t Sauron or whoever the bad guy in LoTR was also doing that? It is not really an impression that lasts when you watch the movies.

So it might be easy to miss if you just have to grind ice-cores.
It might be cool if you get to take out some of those hellish factories which look like stylized versions of oil factories or fracking operations with ponds.

And then it would still not be realistic because it is one hero doing it.
But good luck with the project.
Þetta minnismerki er til vitnis um að við vitum hvað er að gerast og hvað þarf að gera. Aðeins þú veist hvort við gerðum eitthvað.