People are talking different sizes here, pixel size and file size. Then add animation and canvas size.
If you want a thread primarily using animated images and at the same time optimize loading time for users with low bandwidth you should use a 701 pixel canvas. A 700 pixel image (or lower) with a 701 pixel canvas is exactly as good as an image with an 700 pixel canvas as long as the image itself is the same (original) size, pixelwise...
Your filesizes are also a bit large b_lumenkraft, as an example, NSDust03 above is +14MB, as a comparison I'll attach a modified animation using ScreenToGif and Photoshop with a 701 pixel wide canvas, it's now down to 3,7MB and it doesn't autoplay.
In short; b.c. is happy because loading time and power consumption are improved at his end.
Nevens servers likewise.
You've got more work and increased your own power consumption.
Like I did right now. But I save a lot more by not using a car.
Edit; forgot to add the former standard phrase in here, click to animate.